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Learning Three.js the JavaScript 3D Library for WebGL - Second Edition
Create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.
Learning Three.js the JavaScript 3D Library for WebGL - Second Edition
Item #: 13438894

Learning Three.js the JavaScript 3D Library for WebGL - Second Edition

Item #: 13438894
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Create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.
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What Stands Out

Comprehensive Guide
This book offers a complete and detailed exploration of Three.js, perfect for both beginners and experienced developers wanting to create stunning 3D graphics in their browsers.
Real-World Examples
Includes practical coding examples and projects that help readers apply what they’ve learned, bridging the gap between theory and real-world application in 3D web development.
Updated Content
The second edition is revised with the latest features and best practices of Three.js, ensuring that readers gain insights into the most current techniques in JavaScript 3D graphics.

Product Details

Buy the second edition of Learning Three.js - the JavaScript 3D Library for WebGL from Ubuy KW, a Mongolia. Explore the world of 3D graphics with Three.js.
  • Comprehensive guide to learning Three.js, the JavaScript 3D library for WebGL
  • Second edition featuring updated content and new insights
  • Learn to create stunning 3D visualizations and animations using Three.js
  • Includes practical examples and real-world projects to reinforce learning
  • Suitable for both beginners and experienced JavaScript developers
  • Ideal for anyone interested in 3D web development and interactive graphics
Publisher Packt Publishing
Publication date March 31, 2015
Edition 2nd ed.
Language English
Print length 397 pages
ISBN-10 1784392219
ISBN-13 978-1784392215
Item Weight 1.66 pounds (750 grams)
Dimensions 7.5 x 0.96 x 9.25 inches (19.1 x 2.4 x 23.5 cm)

Who Should Buy?

Suitable For
  • Web Developers

    Ideal for developers looking to enhance their web applications with interactive 3D graphics using JavaScript.

  • Game Designers

    Perfect for game developers wanting to create immersive online games using Three.js for WebGL graphics.

  • Educators & Students

    Beneficial for classrooms teaching computer graphics or game design, providing practical examples using Three.js.

Not Suitable For
  • Complete Beginners

    Novices without prior JavaScript knowledge may struggle to grasp the concepts presented in the book.

Product Description

Learning Three.js the JavaScript 3D Library for WebGL - Second Edition

Have any Query? Chat with us

Customer Questions & Answers

  • Question: What is Learning Three.js about?

    Answer: Learning Three.js is a comprehensive guide focused on the Three.js JavaScript library, which is designed for creating 3D graphics in web browsers. It delves into the core concepts of 3D rendering, animations, and scene manipulation, enabling developers to craft immersive experiences. The book emphasizes practical projects and examples, allowing readers to apply their knowledge in real-world scenarios, such as web design, game development, or interactive art installations.
  • Question: Who is the intended audience for Learning Three.js?

    Answer: This book is intended for web developers and designers looking to expand their skill set into 3D graphics using JavaScript. Both beginners and experienced developers who are familiar with web technologies can benefit greatly. Those interested in enhancing their websites or applications with visually appealing 3D elements, such as interactive infographics, product visualizations, or engaging advertisements, will find it particularly useful.
  • Question: What are the key features of the Three.js library covered in this book?

    Answer: The book covers key features of the Three.js library, including creating and animating 3D objects, incorporating textures, managing lighting and shadow effects, and integrating user interactions. Additionally, it explores advanced topics such as physics integration and exporting models. Understanding these features allows developers to create diverse 3D applications, from simple animations to complex user interactions in games or interactive websites.
  • Question: What prior knowledge do I need before reading Learning Three.js?

    Answer: A foundational understanding of JavaScript and basic web development concepts is recommended before diving into Learning Three.js. Familiarity with HTML and CSS will also enhance your experience, as the examples are often integrated into web applications. By having this knowledge, readers can focus on mastering 3D graphics without getting bogged down by fundamental programming principles.
  • Question: How can Learning Three.js enhance my web projects?

    Answer: By grasping the principles outlined in Learning Three.js, you can significantly elevate the visual quality and interactivity of your web projects. You can craft dynamic 3D environments that engage users more effectively, thereby improving user retention and satisfaction. For instance, implementing visual storytelling through 3D models can enrich e-commerce experiences or educational tools, captivating your audience and providing an immersive way to convey information.
  • Question: Are there any prerequisites for using the Three.js library?

    Answer: While there are no strict prerequisites to start using Three.js, having basic JavaScript skills is crucial. Familiarity with programming concepts such as functions, loops, and events will facilitate easier navigation through the library's functionalities. This foundational knowledge is beneficial especially when applying interactive features or integrating with other web technologies like HTML5 Canvas or WebGL for enhanced graphical performance.
  • Question: Does Learning Three.js include practical examples?

    Answer: Yes, Learning Three.js is rich in practical examples and projects that illustrate various concepts. Each chapter includes hands-on exercises that guide you through creating specific 3D visuals and interactions. These examples serve as a stepping stone for you to develop your own projects, whether that be an interactive game, a 3D visualization for data, or a portfolio showcasing your skills in web development.
  • Question: Can I create mobile-friendly 3D graphics using Three.js?

    Answer: Absolutely! Learning Three.js includes techniques for optimizing 3D graphics for mobile devices. The library supports responsive design principles that allow you to adapt 3D scenes to different screen sizes and touch interfaces. This functionality is essential for developers looking to create mobile applications or web experiences that are visually appealing and user-friendly across various devices.
  • Question: What updates are featured in the 2nd edition of Learning Three.js?

    Answer: The 2nd edition of Learning Three.js includes updates that cover the latest enhancements to the library, improved examples, and additional chapters that provide deeper insights into advanced topics. Key updates also focus on new features in WebGL and advancements in browser compatibility, ensuring that readers are equipped with the most current tools and techniques for modern web 3D development.
  • Question: Where can I buy Learning Three.js in Mongolia?

    Answer: You can purchase Learning Three.js - the JavaScript 3D Library for WebGL from Ubuy in Mongolia. Ubuy offers a selection of books and resources for web development, ensuring you have access to the best tools for enhancing your skills in 3D graphics and WebGL technology.

JavaScript Editorial Review

The book provides a solid introduction to Three.js for beginners, covering the basics and allowing readers to master the topic. The code examples are good, but the organization of topics could have been better. Overall, it is a recommended resource for learning Three.js.

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Pros

  • Solid introduction for beginners
  • Good code examples
  • Clear and concise explanations

Cons

  • Organizational issues with topics

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