Oculus Rift in Action (Edition 1) (Paperback)
MNT 282604
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Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action.
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- DESCRIPTION The Oculus Rift is an exciting next generation VR headset developed by OculusVR. Whether it's in a game, an architectural walk-through, or a teaching simulation, the goal of any immersive virtual reality experience is to make users feel like they're in the middle of the action. With precise, high-quality optics and a flexible programmatic interface, the Rift provides real-life field of view and head tracking hardware for natural interaction that finally nails the feeling of being there. Oculus Rift in Action introduces the powerful Oculus Rift headset and shows how to integrate its many features into 3D games and other virtual reality experiences. First, it discusses the capabilities of the Rift hardware. Then, it provides interesting and instantly-relevant examples that walk readers through programming real applications using the Oculus SDK. Along the way, the book offers practical guidance on using the Rift's sensors to produce a natural, fluid, immersive 3D experience; readers will be ready to hit the ground running with the first VR killer app when the consumer Rift is released! RETAIL SELLING POINTS An in depth guide for creating immersive VR experiences Shows the right way to create compelling VR applications Plenty of useful examples with detailed instructions AUDIENCE Readers can use this book even if they don't yet own the Oculus Rift hardware. Some experience with C++ or another OO language is required for the programming examples. No previous knowledge of optics, display, or motion tracking is expected. ABOUT THE TECHNOLOGY The Oculus Rift is a VR headset with a field comparable to what you'd get if you surrounded yourself with an array of a dozen monitors. Combined with the wide field of view, it includes head-tracking hardware so that when you turn your head, the view automatically changes, creating a feeling of 'really being there'.
| Book format | Paperback |
| Fiction/nonfiction | Non-Fiction |
| Genre | Computers/Virtual & Augmented Reality, Computers/Design, Graphics & Media - Video & Animation, Computers/Computer Science, Computers/Programming - Games, Computers/Human-Computer Interaction (HCI), Computers/User Interfaces, Computers/Hardware - General, Computers/Software Development & Engineering - Computer Graphics, Computers/Optical Data Processing, Computers/Languages - C++, Computers/Programming - Object Oriented, Computers/Design, Graphics & Media - Audio, Computers/Design, Graphics & Media - Graphics Tools |
| Pub date | 2015-09-03 |
| Pages | 440 |
| Edition | 1 |
| Publisher | Manning |
| Original languages | English |
| Language | English |
| Edu focus | Technology |
| Binding type | Perfect Binding |
| Digital file format | PDF, Kindle, and ePub |
| Digital reader format | PDF, Kindle, and ePub |
| Digital audio file format | PDF, Kindle, and ePub |
| Assembled product dimensions (l x w x h) | 9.25 x 7.38 x 0.90 Inches (23.5 x 18.7 x 2.3 cm) |
| Assembled product weight | 1.6 lb (730 grams) |
Who Should Buy?
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VR Enthusiasts
Those interested in virtual reality will find in-depth information about Oculus Rift's capabilities and features.
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Developers
Game and app developers can benefit from technical insights and practical guidance for building VR experiences.
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Gamers
Console and PC gamers looking to expand their experience with VR will appreciate the content tailored for immersive gameplay.
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Casual Readers
Individuals seeking simple leisure reading might find the technical content overwhelming or unengaging.
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Non-technical Users
Users unfamiliar with VR technology may struggle to understand the advanced concepts presented in the book.
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Budget-Conscious Buyers
People looking for an affordable introduction to VR might prefer cheaper or free online resources instead.
Product Description
Customer Questions & Answers
-
Question:
What programming experience do I need to use this book?
Answer: Experience with C++, C#, or another object-oriented language is assumed. -
Question:
Does purchasing the print book include any additional resources?
Answer: Yes, the purchase includes a free eBook in PDF, Kindle, and ePub formats. -
Question:
Can I learn to use Oculus Rift with Unity?
Answer: Absolutely! The book covers integrating Oculus Rift with the Unity 3D SDK.
Bradley Davis; Karen Bryla; Alex Benton All Books Editorial Review
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MNT 282604
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Ubuy works hard to protect your security and privacy. Our advanced payment security system ensures confidentiality by encrypting your information during transmission using AES (Advanced Encryption Standards) and SSL (Secure Socket Layer) protocols. Your payment details are 100% secure as we do not share your payment details with third party sellers.
Features & Benefits
- Learn to create immersive VR experiences with Oculus Rift.
- Utilize the Oculus SDK for powerful game development.
- Integrate with popular tools like Unity and C API.
- Get practical guidance on using Rift sensors effectively.
- Includes a free eBook with your print purchase for easy access.
- Perfect for developers familiar with C++, C#, or object-oriented programming.